My Process

As a designer, it’s often my job to go deeper than an initial request. What motivated that request? Early pencil sketches and a bit of research are relatively cheap… and absolutely invaluable.

Design resources are always limited. As a creative leader, it’s my job to find the best people and methods to execute an idea beautifully yet efficiently. I enjoy the challenge of bridging multiple stakeholders’ needs.

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Designing for Usability

I enjoy working with inventors, engineers and research scientists. Success in this fast paced and ever changing environment requires a flexible and multidisciplinary approach.

Improving UX with Thoughtful Icons

Applications often communicate with icons. The smaller the screen, the more critical this conversation can be. While cultural conventions generally dictate the basic form they take, good icons reflect the personality of an application.

Designing a Character for Print and Augmented Reality

Augmented Reality content places new demands on character design.


Planning and Developing Concept Art & Illustrations (video)

Deciding how to approach an illustration (or any project) is just as important as the actual work being done. Well, maybe it’s not 50/50… but it’s definitely important.

Designing an AI driven, Integrated Lighting, HVAC, People & Asset Management System

Good planning and communication with stakeholders are critical elements of effective user experience design.

Crafting a Corporate Identity

Corporate Identity systems are often the first conversation the public has with a company. I take this chance to represent a brand very seriously.


Designing an Augmented Reality Sales Tool (three part video series)

These short videos depict the entire process of building all of the physical and digital elements of an augmented reality sales tool. These videos touch on skills including Augmented Reality authoring, video production to physical prototype fabrication.